Part 4: Thank You For Being a Friend
Thank You For Being a FriendLet's solve this murder case!

Like I said during the last update, the town has eerie music and everyone hides inside.


You can talk to all of the residents, but there is only one family that will make you progress.


You have to talk to the woman in here.
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"And you are?"
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I like to think that he hands her a business card.
"It happened about 5 days ago. My husband and his co-worker found a stone with rare colors."

"There's an old mine called Dannyon Mine. Southeast from here."

"Yes...so we asked Factoria Castle for help. But they didn't send anyone to investigate."
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"......The nobles only cares for themselves. They wont even notice our demise...."
Eat the rich
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I like this line of reasoning. You should only help others so that nothing happens to yourself and not because it's the right thing to do.


"Please DON'T! It's too dangerous!!"
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Now you're thinking like a true hero! After a few more words, the woman hands out the key to the mine and I can keep on trucking.

In we go.

This dungeon is equally easy to navigate as the last one was. There a few dead ends with treasure, but that's about it.

The first chest is directly above the entrance.

I give that to Caris as it also reduces speed a bit. And defense is more useful for her.

The next part of the mine pretty much consists of looking where the tracks lead.
Of course, I also encounter more trash mobs.

Vipers are nothing special. They have an entangle attack that never succeeded and may also be able to poison you? At least they drop Antidotes upon death.
The next chest is pretty neat...

...as it contains a 1000 monies!


It's pretty convenient that the rope is lying in a chest a few steps away.

More walking happens.
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There sure is, and we're almost there.

There is a savepoint here, and you can climb down if you have found the rope.

I expected spelunking to be more exciting.

I should be careful what I wish for...
But no worries. These are just stronger bats with more evade and a health-leech attack.
Eventually, I reach the end of the mine.

The game played a spooky sound right here....
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The more interesting question is how does Ryle know these things?

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A choice pops up here. If you remember the first choice with Caris, you should know that she isn't fond of overconfident machos. So the first line is right.
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Ryle is apparently a fully trained Ghostbuster now?
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Att:12 >>> 14
Our heroes automatically move into the cave..

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Ahw, shit...
Okay, this is one of those cool fights that you can't win. Ryle magically knows that the Soul Eater is too strong to beat, but still wants to observe its power for 5 turns. Surviving is really not hard as both characters have defense buffs, so let's just advance time..

Caris gets away, but suddenly..

..Ryle gets attacked!

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Slowly but surely, Ryle gets pulled towards the stone...
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Must. not. think. too. hard. about. sense.

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This isn't going good at all!
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SUDDENLY!

Whaa?
"CLARE RAY-!!"

And the Soul Eater dies with a loud shriek.
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Cue dreamy music...

I never understood this kind of dress. It must be uncomfortable and hella cold outside the sun.

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The whole gang is here!


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Totally got her in the bag

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You know, with all the hate I'm giving Caris, this reaction is actually interesting and not a cliché.

Yeah, let's do that. And thank you for talking, Latyss. It really means a lot to me.
This events spits out one VP and two attraction points for each girl, I'll show their standing when we're back in town though.

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She has a point!
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Yeah, sure. Why the hell not!?
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Since this is the first time with the whole crew, let's take a look.

This screen isn't that informative, so have a look at the skills for the other two girls.

Orubia has healing, water and holy magic. Nothing special right now, but she's useful later due to being flexible and getting much stronger healing.

Aside from a small heal skill, Latyss has access to ice and wind magic. And, jfyi, that blast spell is the one she would have learned in the first dungeon. So she'll get it even if you don't take her.
Since both of them lag behind, I grind a level for each of them. Have their standard attack animations!

It's a neat detail that the battles have a slight color tint to match the previous bit about it being early evening.

Latyss learns the Freeze Wave skill, and I also encounter the next form of the Dasher. You're really glad about that, right?


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Or a tragedy?

"I'll stride! No matter what they say! AIM to the TOP! (copy right/Gunbuster)"
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His pattern is the same, a few turns of buffing and then he does his big thing.
"Don't expect me to be as weakling as the Dasher! Now take this! "Aero Dash"!!"
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"Superrrrrrr Daaaaash- !!"
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"Noooooooooooo-!! *disappeared into the horizon* "
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At least he gives a bit of Xp and money this time.
Well, going back to town will flow into much more talking and we've had enough of that for now. Also, plot things are looming on the horizon and I want to pace that right. But don't worry, the next part is recorded&edited so I probably post it on the weekend.